Evgeny Malyshev

Evgeny Malyshev

Composer & Sound Designer for Games and Film.

Composer & Sound Designer for Games and Film.

Composer & Sound Designer for Games and Film.

Classical foundation, modern workflow — from composition to in-game implementation.

Classical foundation, modern workflow — from composition to in-game implementation.

How I Can Help

How I Can Help

Original Composition

Original scores for games, films, and animation. From intimate ambient soundscapes to full orchestral arrangements.

Sound Design

Creating immersive sound effects, UI sounds, and atmospheric audio to bring your world to life.

Audio Implementation

Seamless integration of music and sound into game engines using FMOD and Wwise.

Explore my work:

Explore my work:

Games

Interactive audio & sound design.

Film

Original scores for short films and animation.

Theatre

Contemporary dance

All Music

Standalone works.

Let’s work together

Let’s work together

Have a project in mind? Send me a message.

Have a project in mind? Send me a message.

Email

Telegram

My Background

My Background

Trained as a violist at a state conservatory, I spent six years playing in a symphony orchestra. This classical foundation gave me a deep knowledge of classical music. However, I soon realized I wanted to create rather than perform. I was drawn to modern music production and wanted to explore new techniques. I transitioned into composing, combining my academic background with modern technology. Today, I write music and design audio for games and film, utilizing tools like FMOD and Wwise to bring interactive worlds to life.

Trained as a violist at a state conservatory, I spent six years playing in a symphony orchestra. This classical foundation gave me a deep knowledge of classical music. However, I soon realized I wanted to create rather than perform. I was drawn to modern music production and wanted to explore new techniques. I transitioned into composing, combining my academic background with modern technology. Today, I write music and design audio for games and film, utilizing tools like FMOD and Wwise to bring interactive worlds to life.

When I’m not writing music, you can find me training in Muay Thai, playing video games, baking pastries, running in the evening park, or just sitting in silence in nature. I especially love the latter, which is why ambient is one of my favorite modern genres. But I write with the same love for my virtual orchestra.

When I’m not writing music, you can find me training in Muay Thai, playing video games, baking pastries, running in the evening park, or just sitting in silence in nature. I especially love the latter, which is why ambient is one of my favorite modern genres. But I write with the same love for my virtual orchestra.

See What I’m Working On (Coming Soon)

See What I’m Working On (Coming Soon)

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